Posted in November 30, 2009 ¬ 6:05 pmh.Daniel
I recently came across a Travian strategy I’ve seen work like magic. However to implement it there is a catch: You need to have a team of dedicated players who are accountable to each other. This is relatively easy to accomplish if you use sitters and have sit-checks. It also helps to have a private [...]
Read the rest of this entry »
Instructional, TravianAlliance Strategy, Attacker, Checks, Chiefs, Combat Simulator, Cooperation, Damages, Defensive Alliance, Hammer, Maximum, Members, Private Forum, Reinforcements, Speed Server, Strategy Players, Teamwork, Travian
Posted in November 7, 2009 ¬ 3:31 pmh.Daniel
A lot of experienced players are having problems with the newly proposed Travian rules that TravianGames is testing on the Com10 server. One of the biggest objections is the rule that a village will only be able to send attacks/call-back-reinforcements depending on the level of the rally point. This isn’t so bad, but here’s the [...]
Read the rest of this entry »
Posted in August 25, 2009 ¬ 7:40 amh.Daniel
Given the excessively high time commitment of playing on speed servers, there is no reason for not having a dual after you’ve played a few rounds on your own. I decided to play on a foreign server because I wanted to test a few things including: Could I get into alliance No. 1 with no [...]
Read the rest of this entry »
Instructional, TravianBreak, Few Rounds, High Time, Madness, Partner, Reason, Reinforcements, Rl, Running, Slack, Speed Servers, Time Commitment