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	<title>Travian Blog &#187; Wheat Crop</title>
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	<description>Catapults, Scouts and Senators. The Travian Blog</description>
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		<title>Do You Play Travain?</title>
		<link>http://www.travian-blog.com/451/do-you-play-travain/</link>
		<comments>http://www.travian-blog.com/451/do-you-play-travain/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 14:12:16 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Instructional]]></category>
		<category><![CDATA[Travian]]></category>
		<category><![CDATA[Travian Questions]]></category>
		<category><![CDATA[Armoury]]></category>
		<category><![CDATA[Attacker]]></category>
		<category><![CDATA[Blacksmith]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Clay Pit]]></category>
		<category><![CDATA[Cropland]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Hero]]></category>
		<category><![CDATA[Level Resources]]></category>
		<category><![CDATA[Lumber]]></category>
		<category><![CDATA[Oases]]></category>
		<category><![CDATA[Population Of Two]]></category>
		<category><![CDATA[Prerequisites]]></category>
		<category><![CDATA[Roman Gaul]]></category>
		<category><![CDATA[Teuton]]></category>
		<category><![CDATA[Types Of Buildings]]></category>
		<category><![CDATA[Wheat Crop]]></category>
		<category><![CDATA[Wheat Field]]></category>
		<category><![CDATA[Wikipedia]]></category>
		<category><![CDATA[Woodcutter]]></category>

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		<description><![CDATA[The following article was taken from Wikipedia. I feel this blog wouldn&#8217;t be complete without it, as it summarizes the game better than I ever could. Every player enters Travain as a leader of a small village as a Roman, Gaul or Teuton [10] with two people—a population of two—in their village. The village has [...]


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			<content:encoded><![CDATA[<blockquote><p>The following article was taken from <a href="http://en.wikipedia.org/wiki/Travian" target="_blank">Wikipedia</a>. I feel this blog wouldn&#8217;t be complete without it, as it summarizes the game better than I ever could.</p></blockquote>
<p>Every player enters <a href="http://en.wikipedia.org/wiki/Travian" target="_blank">Travain </a>as a leader of a small village as a Roman, Gaul or Teuton<sup id="cite_ref-9"><span> </span><a href="http://en.wikipedia.org/wiki/Travian#cite_note-9"><span>[</span>10<span>]</span></a></sup> with two people—a population of two—in their village. The village has only one building, known as the Main Building, around which are spaces for further buildings to be constructed. There are some prerequisites for constructing most buildings.</p>
<p>Around the outside of the village there are 18 resource fields that are level 0 (shown with no number). Every player&#8217;s first village has the same distribution of resource fields, but additional villages may have a different distribution of fields. Each resource field is either a Woodcutter (produces Wood/Lumber), Clay Pit (produces Clay), Iron Mine (produces Iron) or Wheat Field/Cropland (produces Wheat/Crop). These fields produce a certain amount of resources per hour, depending on their levels. At level 0, each resource field produces two units per hour. There are also oases which increase the production rate of resources, and can be occupied using a Hero when the Hero&#8217;s mansion has reached a sufficient level. Resources are required to construct buildings, to sustain the population and to train and feed troops. (see below). A player can increase the production rate by upgrading the fields<sup id="cite_ref-10">.</sup></p>
<div id="attachment_392" class="wp-caption alignright" style="width: 310px"><sup id="cite_ref-10"><a href="http://www.danielmassicotte.com/wp-admin/www.tips4travian.com"><sup><img class="size-medium wp-image-392 " title="Travian eBook" src="http://www.danielmassicotte.com/wp-content/uploads/2009/08/ppcpicture-300x234.jpg" alt="Tips 4 Travian" width="300" height="234" /></sup></a></sup><p class="wp-caption-text">Tips 4 Travian</p></div>
<p>At the start of the game, the selection of buildings a player can construct is very limited. As the village is developed, a wider range of buildings become available for construction.</p>
<p><span id="Troops"> </span>A greater aspect for the game is its troops. Troops are produced in the Barracks, Great Barracks, Stable, Great Stable and Workshop. They allow a player to raid other villages and steal their resources, which will benefit the attacker. When the Barracks have been upgraded to level three, the player may build an Academy, which allows them to research new types of troops;<sup id="cite_ref-11"><a href="http://en.wikipedia.org/wiki/Travian#cite_note-11"><span>[</span>12<span>]</span></a></sup> the player may also construct new types of buildings (such as the Armoury <sup id="cite_ref-12"><a href="http://en.wikipedia.org/wiki/Travian#cite_note-12"><span>[</span>13<span>]</span></a></sup> and Blacksmith <sup id="cite_ref-13"><a href="http://en.wikipedia.org/wiki/Travian#cite_note-13"><span>[</span>14<span>]</span></a></sup>) once the Academy has been upgraded to a sufficient level. A Stable allows cavalry to be trained. These units are faster and more expensive than infantry. The Workshop allows siege engines—rams which destroy walls and catapults which destroy buildings—to be manufactured. These units are slower and more expensive than infantry and cavalry. Administrators, known more commonly as chiefs, are units which persuade enemy villages to join the attacker&#8217;s realm. Units which gain experience in battle, known as Heroes, can be trained from an existing unit in the Hero&#8217;s mansion.</p>
<h3><span>Travian Goals</span></h3>
<p>The ultimate goal of <a href="http://www.tips4travian.com/"><em>Travain</em> </a>is to construct and upgrade a Wonder of the World (see End game) to level 100. The World Wonder requires millions of resources and takes a large amount of time to complete. Once a World Wonder is upgraded to level 100, the game ends and the winner and his/her alliance is announced. A player needs a construction plan in order to be able to construct a World Wonder; these plans are obtained from Natarian villages (see End game).</p>
<div id="attachment_339" class="wp-caption alignleft" style="width: 179px"><a href="http://www.tips4travian.com/"><img class="size-medium wp-image-339" title="dan-paris" src="http://www.danielmassicotte.com/wp-content/uploads/2009/08/dan-paris1-169x300.jpg" alt="Daniel in Paris" width="169" height="300" /></a><p class="wp-caption-text">Daniel in Paris</p></div>
<p>An appropriate ranking system has been created that determines the players&#8217; rank from raiding, attacking, defending and building. Players can earn medals for their profile page by taking a certain place in the ranks. If a player gets themselves into the ranks, and earns a medal, it will contain information about the category, the position they came and of what week in since the start of the server they earned it.</p>
<h3><span>Travian Factions</span></h3>
<p>There are three tribes available to be played in <a href="http://www.traviananswers.com/">Travain</a>, the Romans, the Gauls, and the Teutons. Each has their own characteristics. The Romans complete upgrades faster than other tribes, the Gauls defend better than the others, and the Teutons are geared towards an aggressive style of play.</p>
<p>However, the actual style always comes down to the player, and his/her style of play. The fourth tribe, known as the &#8220;Natars&#8221;, are an NPC tribe who were—according to the game—the enslavers of the Gauls and the Teutons before the Romans invaded <a href="http://www.danielmassicotte.com/"><em>Travain</em></a>. The Natars enjoy many benefits normal tribes do not, but only come into the game as part of the end game sequence, more specifically, 300 days after the start of the server (except if the player is on a speed server, in which case they appear after 100 days).</p>
<h3><span>Travian Villages</span></h3>
<p>Along with the village a player starts out with, one can also found additional villages. These additional villages increase total resource production, cause population growth and help support larger armies. To found a second village, certain preconditions must be met. These include creating and leveling up certain types of buildings, along with earning a certain amount of culture points. Culture points are automatically produced daily and accumulated, based on the amount and type of buildings in the village(s). Almost all buildings made in <a href="http://www.danielmassicotte.com/"><em>Travain</em> </a>give the village culture points. Town Halls can also be built to help speed up the production of culture points. After the required amount of culture points are achieved, the player may train 3 Settlers to go and found a new village at any vacant area chosen. Settlers must be given 750 of each resource before they start their journey.</p>
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<p>A player may also create an Administrator (Senator, Chief or Chieftain) instead. These units need a level 20 Academy first. They allow the player to conquer another player&#8217;s village and make it their own, but a player&#8217;s last or only village (i.e. the capital) cannot be conquered this way.</p>
<h3><span>Travian Alliances</span></h3>
<p><a href="http://www.tips4travian.com/"><img class="alignleft size-full wp-image-307" title="125X125t4t" src="http://www.massicotteimarketing.com/thetravianblog/wp-content/uploads/2009/08/125X125t4t1.jpg" alt="125X125t4t" width="125" height="125" /></a>The game is heavily geared towards cooperative play. To be successful, players often need to work with others in an alliance and with allies. It&#8217;s nearly impossible for any single player to win, but an alliance can win together.</p>
<p>Resources can be traded between players, and towns can be reinforced with another player&#8217;s troops. An in-game alliance feature is available, providing the main catalyst for strategic play within <em>Travain</em>; players join and fight together from mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages.</p>
<p>Since the maximum number of members in an alliance is 60, &#8216;wings&#8217; tend to form as an alliance develops. Splitting into wings entitles having multiple sub-alliances, often with similar names, acting as one alliance but in different areas of the game. Players in the same alliance may attack each other, but this would be considered treason. Towards the end of a round, different alliances often join together, resulting in larger coalitions (know as meta alliances); other diplomatic agreements include non-aggression pacts (NAP) and confederations.</p>
<p>A ranking system determines alliances&#8217; rank from attacking, defending, raiding and growth. Alliance earn medals for their profile page by ranking in the top 10 for a category. The medal will contain information about the category, the position they came and when they earned it.</p>
<h3><span>End game</span></h3>
<p>Each <em>Travain</em> server ends with the &#8220;end game&#8221; sequence. For normal servers the sequence begins after about 300 days, and for Speed3x servers,<sup id="cite_ref-14"><a href="http://en.wikipedia.org/wiki/Travian#cite_note-14"><span>[</span>15<span>]</span></a></sup> it starts after about 100 days. After this time has elapsed the Natars, a vicious tribe controlled by the computer, are released. As the players on the server begin to build the Wonder of the World, the plans of which they have captured from the Natars, they meet resistance. With every five levels that the Wonder is built, the Natars attack the villages containing the Wonders until level 95, when they will then attack upon the building of every new level. The first player to build their World Wonder to level 100 wins the server, which stops and restarts after some time. Then a new game begins.</p>
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